
Ivy Generator w5
Splinemesh Bad, Instance Good Instance Bad, Static Mesh Good Starting this week I wanted to tackle my last most difficult task; creating...

Ivy Generator w4
Splinemesh... According to my schedule I should be implementing child splines to sprout from the main stem and continue to cover the mesh...

Ivy Generator w3
Oh boy So the blueprint has grown a bit... This was how it looked like at the end of week 2 It only goes forward and if you rotate the...

Ivy Generator w2
At first I was raycasting up, forward and down locally which at first glance it did produce the correct results with some inconsistencies...

Ivy Generator W1
Throughout my summer I was doing a lot of high poly hard surface modeling and found it a lot more enjoyable than expected, however when I...

Diorama W6
The tree was remade anew from speedtree and even though it has realistic textures it still blends quite well with the environment. The...

Diorama W5
This was when I created the majority of models and when I finally figured out how I can do consistent stylized art. I achieved this be...

Diorama W4
The default exponential height fog is very flat by itself, I wanted the fog to feel physical; to make it have areas of higher density...

Diorama W3 - The Base
At this stage I focused mainly on the grass material that I made in designer, added some parallax occlusion to it and tried to make it...

Diorama W1 - Inspirations
For this project I knew I wanted to do something stylized as I've always made realistic or semi realistic assets. This is going to be...

Week 6 - Polish
Week 6 was all about putting the final touches and preparing the game for the final builds. Cleaning up the project, submitting mobile...

Week 5 - Mobile
Transitioning my project from PC to mobile was a very long and painful process. Each time I changed my lighting or material I had to...

Week 4 - Environment
Since all the groundwork has been done in the previous weeks has been don, all that was left to do now is to do the environment and...

Week 3 - The game
Week 3 was about finishing and fixing the bugs of my mechanics ,but what I didn't expect would take time was packaging and exporting to...

Week 2 - I Have the Power
I've found that nearly everything you want to do it's already been done in some other way and all your questions have been answered. All...

Week 1 - First Blueprint
I first started experimenting with blueprints to see what I can achieve in my game. I gave myself a task - to learn unreal and make the...
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