Since all the groundwork has been done in the previous weeks has been don, all that was left to do now is to do the environment and export to mobile. The only additional blueprints I made are only visual and don't interact with the player at all, like the moving balloons and cogs in the background. there was a lot of rough edges around my scene where the default material was showing. Little did I know that the pylons were going to be the most useful asset in my project, they were perfect to fill out the rough edges of my project and great as clutter to make the environment feel more lively.
Week 4 - Environment
Updated: Oct 22, 2018
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