Diorama W4
- Gruz z

- Dec 19, 2018
- 1 min read
Updated: Sep 28, 2019

The default exponential height fog is very flat by itself, I wanted the fog to feel physical; to make it have areas of higher density etc. I achieved this look by using worldspace noise that's being warped by vector curl. This material was attached to a particle emitter as its colour. This however comes with drawbacks as the smoke would only interact with movable lights and was quite expensive. At first I wanted to make the wall using splines which did work but it just looked ugly, and on top of that I wanted parts of the wall to be broken down which would be impossible with this approach. I realized that the best way to do it was to manually place rocks to make the wall.

The two rock assets I made were placed in this pattern then duplicated around my scene.
![kate-fox-leviathan[1].jpg](https://static.wixstatic.com/media/aae947_8bf421624b1c4afeb3e082aa6be3b14d~mv2.jpg/v1/crop/x_1,y_203,w_899,h_318/fill/w_944,h_332,al_c,lg_1,q_80,enc_avif,quality_auto/kate-fox-leviathan%5B1%5D.jpg)



Comments