Week 3 was about finishing and fixing the bugs of my mechanics ,but what I didn't expect would take time was packaging and exporting to mobile. My first issue was that my apk was exceeding 2gb and that also brought it to my attention that my project was 11gb out of nowhere. After some digging I've found that my actual project is only 700mb and the rest is just the saved folder which can be deleted without any impact. Then I tried to export the apk with all the maximum compression settings with the app ultimately failing to install; this was later fixed by receiving the proper export properties which lowered the apk down to 300 mb and successfully running the game.
This was the start of a long period of problem solving. I encountered 4 main issues:
- my buttons are going off the screen
- cannot move and jump/attack at the same time
- the delta time is off, everything is slower
- all my metallic surfaces are pure black
3 of 4 issues were solved with the delta time still being out of order. This can be solved by increasing the number of particles emitted and speed up the windmill ,but that would be a brute force method not completely replicating the what's on the pc.
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