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At this stage I focused mainly on the grass material that I made in designer, added some parallax occlusion to it and tried to make it tri-planar, but after getting only one axis of one material's base colour to work correctly. Having both would require an incredible number of work and calculations in one material, so I decide to do it traditionally with a UV.
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The tree was sculpted in Zbrush and textured in painter, this was the first time I had to create a stylized texture which didn't turn out too well, but the tree is mainly a silhouette so it won't matter as much. The graves are another example of not knowing how to do stylized.
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