Diorama W3 - The Base
- Gruz z

- Dec 19, 2018
- 1 min read

At this stage I focused mainly on the grass material that I made in designer, added some parallax occlusion to it and tried to make it tri-planar, but after getting only one axis of one material's base colour to work correctly. Having both would require an incredible number of work and calculations in one material, so I decide to do it traditionally with a UV.

The tree was sculpted in Zbrush and textured in painter, this was the first time I had to create a stylized texture which didn't turn out too well, but the tree is mainly a silhouette so it won't matter as much. The graves are another example of not knowing how to do stylized.
![kate-fox-leviathan[1].jpg](https://static.wixstatic.com/media/aae947_8bf421624b1c4afeb3e082aa6be3b14d~mv2.jpg/v1/crop/x_1,y_203,w_899,h_318/fill/w_944,h_332,al_c,lg_1,q_80,enc_avif,quality_auto/kate-fox-leviathan%5B1%5D.jpg)



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