Week 6 was all about putting the final touches and preparing the game for the final builds. Cleaning up the project, submitting mobile and windows builds. I had a lot of issues with perforce causing my mobile packaging to fail as it was deleting the files needed to package. I thought that duplicating the project out and packaging without perforce would fix it, but the issue persisted. The solution was to download all of the nvidia developer files and to package at home, everything went perfectly smooth then.
Looking back at this project I spent more time in the blockout stage and thoroughly plan the game flow and how the player is rewarded, because i just have a go kill these enemies with nothing at the end.
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