Week 5 - Mobile
- Gruz z

- Oct 22, 2018
- 1 min read

Transitioning my project from PC to mobile was a very long and painful process. Each time I changed my lighting or material I had to build and wait for the mobile shaders to load, eventually I got the mobile too look pretty close to the PC version through using different lighting setups and reflection captures. I did some researching on how mobile handles movable lights, and found that they're not as impactful to the performance as I believed. Unreal allows used to allow only 4 movable lights on mobile but now you can have as many as you want. The catch is that only 4 lights can light a single object at once which can be easily be worked around.
![kate-fox-leviathan[1].jpg](https://static.wixstatic.com/media/aae947_8bf421624b1c4afeb3e082aa6be3b14d~mv2.jpg/v1/crop/x_1,y_203,w_899,h_318/fill/w_944,h_332,al_c,lg_1,q_80,enc_avif,quality_auto/kate-fox-leviathan%5B1%5D.jpg)



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