Diorama W5
- Gruz z

- Dec 19, 2018
- 1 min read

This was when I created the majority of models and when I finally figured out how I can do consistent stylized art. I achieved this be simplifying realistic textures then brightening the edges and darkening the cavity. This is all based on curvature which was converted into a smart "filter" to streamline the process. Now the old models of the graves and the tree really stand out from their surroundings which I will have to remake. This was also where I got a lot of feedback about the tree being such a large assets overpowering the whole scene and looking too simple to be a hero asset.

The fog was split int o two instances, one for the main fog across the scene and then high intensity fog clumps around the scene.
![kate-fox-leviathan[1].jpg](https://static.wixstatic.com/media/aae947_8bf421624b1c4afeb3e082aa6be3b14d~mv2.jpg/v1/crop/x_1,y_203,w_899,h_318/fill/w_944,h_332,al_c,lg_1,q_80,enc_avif,quality_auto/kate-fox-leviathan%5B1%5D.jpg)



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